About · credits
Who's behind it
A small studio, a big map and a lot of night shifts. No real names in the game. Except here, in the credits.
Simon's Game Studio
ShadyShizzle is made by Simon's Game Studio, a small independent studio. The game is built in the open: an alpha you can play now, updated every few days, with a community on Discord that tells us what works and what doesn't.
The world is real; the people are not. Every character, family, gang, company and politician in the game is made up. There is no real money in it: no paid strength, no gambling for real money, and the crypto in the game is fictional.

What the game never does
- No children, in any form
- No human trafficking
- No violence against ordinary people
- No real people, gangs or brands
- No real money
Credits
- With thanks toBax Wokkels
- PlacesGeoNames (geonames.org, CC BY 4.0)
- Countries and waterNatural Earth (public domain)
- Canals© OpenStreetMap contributors (ODbL)
- AirportsOurAirports (public domain)
- BuildingsGHSL, European Commission, Joint Research Centre (CC BY 4.0)
- BordersCBS Wijk- en Buurtkaart (CC BY 4.0), U.S. Census Bureau (public domain), IGN/Etalab (Licence Ouverte 2.0), Wikidata (CC0)
- Sound and musicMade in-house, released as CC0
- ImagesMade for the game. Faces stay in the shadow; nobody in them is real.
- FontsCinzel, Libre Franklin and IBM Plex Mono (SIL Open Font License), self-hosted
The full list of licences comes with the game in LICENSES.txt.