Skip to content
SHADY SHIZZLE
EN NL

News · in development

Crime doesn't pay. Right?

You wake up. Empty pockets, no name. But with a plan. They say crime doesn't pay You're about to prove them wrong.

November 2026 · version 0.2 · no date yet

The first 0.1 versions built the city. Real towns per region, real motorways with their real numbers, ports with kilometres of quay, airports with runways and piers. Police who open an investigation when you get too comfortable. Crew members who stay silent, or talk. Districts you take with your clan, and lose again. Most Wanted lists that cross borders.

0.2 is about what that city does back. It is in development. What follows is the direction, not a promise.

An empty wood-panelled courtroom at night, a gavel on the bench

The court gets teeth

An arrest is no longer the end of the story. A good lawyer has a network: a clerk, a colleague, someone who owes him. Witnesses can be persuaded to remember less, or to leave town for a while. A verdict can be appealed. And there is the deal nobody talks about out loud: become a crown witness, and give up your own crew. Or find out one of them already did.

A world map on a long boardroom table, empty leather chairs around it

The market fights back

Every city gets its own supply and demand. Flood a city and your margins drop; a big seizure somewhere and the street feels it within days. Rival families don't sit still either: they move in on routes that are weakly held.

Stacks of banknotes and a money counter on a table under a single lamp

An empire is a network

Front businesses start to need each other. The transport firm makes the smuggling possible. The restaurant makes the money clean. Lose one link and the rest feels it. A new overview shows where your money and goods flow, and where it is thin.

Two cups of coffee and an envelope on a small café table

Four kinds of reputation

Not one name, but four: on the street, in the business world, in politics and with the police. Respected on the corner, trusted at the bank, owed a favour at city hall, and unknown at the station. That's the dream. Every circle opens different doors.

Harbour cranes along a river at night, rails and quays lit in orange

The city changes the rules

A new hard-line mayor who wants to be seen. A harbour strike that leaves containers standing. A war between cartels that makes every corner nervous. For a while, a city plays by different rules. The smart ones adapt. The loud ones end up in the paper.

A brick street in the fog at night, wet pavement and a lit corner pub

Sound and atmosphere

The city finally makes a sound: sirens in the distance, traffic in the rain, the hum of a street at three at night. And music that follows your heat.

A city of towers at night seen from a rooftop, steam rising and a stream of headlights far below

Roads on several levels

Motorway interchanges become real: flyovers on several levels, ramps that curve up and over, instead of a staircase in the grid.

When?

No date. 0.2 comes when it's good. Until then, 0.1 keeps getting updates. Keep your head down.

Play the alpha now The roadmap